3 usesĪfter damaging with a skill, if any enemy is frozen, removes 27-180 points of stamina from all enemies. When the turn starts, increases wearer's strength by 1,440-5,040 points.Īfter damaging with a skill, if wearer's life is above 50%, deals 4,122-14,790 points of dark damage to all enemies. When revived, the wearer deals 90-1,370 points of magic damage to all enemies.Īfter hitting, if the target is possessed, 12-66 points of stamina are removed from the affected enemy.Īfter hitting, if the target is frozen, it deals 565-2,220 points of water damage to the affected enemy.Īfter hitting, if the target is stunned, it deals 565-2,220 points of earth damage to the affected enemy.Īfter hitting, if the target is frozen or stunned, the wearer is given 9,650-30,600 points of armor and physical protection.Īfter hitting, if the target is possessed or stunned, 24-108 points of stamina are removed from the affected enemy.Īfter hitting, if target's life is below 50%, it deals 3,435-12,325 points of physical damage to all enemies.Īfter hitting, if target has nightmares deals 3,435-12,325 points of dark damage to damaged enemies and removes 27-180 points of stamina from damaged enemies.Īfter hitting, if target's life is above 50%, deals 3,435-12,325 points of light damage to damaged enemies.Īfter hitting, if target's life is below 50%, deals 3,435-12,325 points of special damage to all enemies.Īfter hitting, if wearer's life is below 50%, heals wearer by 19,845-62,705 points.Īfter damaging with a skill, deals 3,435-12,325 points of magic damage to damaged enemies. When the wearer dies, it deals 150-2,280 points of physical damage to a random enemy. 2 usesĪfter hitting, if the target is burning, it deals 90-1,370 points of fire damage to the affected enemy.Īfter hitting, if the target has nightmares, it deals 90-1,370 points of dark damage to the affected enemy.Īfter hitting, if the target is bleeding, 12-36 points of stamina is removed from the affected enemy. When the turn ends, if any enemy is bleeding deals 7,200-30,740 points of metal damage to targets and heals all allies by 14,400-68,296 points. When the turn starts, gives an armor with 32,500-169,006 points to the wearer. 2 usesĪfter being damage by a skill, deals 4,500-19,212 points of water damage to all enemies. When the turn starts, gives an armor with 12,000-62,404 points to all allies. When the turn starts, if wearer's life is above 50%, increases wearer's strength by 1,400-10,444 points (2 turns). When the turn starts, if wearer's life is above 50%, increases wearer's strength by 1,440-5,040 points (1 turn).Īt the start of the battle, gives an armor with 15,000-78,005 points to all allies. When the turn starts, gives armor with 15,325-52,235 points to wearer. When the turn starts, if any ally is under a control status effect, gives armor with 9,195-31,340 points to targets.Īfter being hit, if wearer's life is below 75%, removes 45-300 points of stamina from attacker and gives armor with 15,325-52,235 points to wearer. When the turn starts, if any ally's life is below 25%, heals targets by 9,065-23,510 points.Īt the start of the battle, all allies gain 9,195-31,340 points of armor.Īfter being hit, gives armor with 15,325-52,235 points and deals 5,725-20,545 points of earth damage to attacker. When the turn starts, if any ally's life is below 50%, its maximum life is increased by 9,135-29,300 points for 1 turn. When the turn starts, if any ally's life is below 75%, it gains 5,790-18,360 points of armor. When the turn starts, if any ally is possessed, it gains 2,260-11,540 points of armor. When the turn starts, if any ally is frozen, it gains 2,260-11,540 points of armor. When the turn starts, if any ally is stunned, it gains 2,260-11,540 points of armor. When the turn starts, if any ally is possessed, 350-10,480 points of armor is given to a random ally. When the turn starts, if any ally is frozen, 350-10,480 points of armor is given to a random ally. When the turn starts, if any ally is stunned, 350-10,480 points of armor is given to a random ally. When the turn starts, if any ally's life is below 25%, it gains 210-6,290 points of armor. When the wearer dies, 350-10,480 points of armor is given to a random ally. They can only be equipped in the slots of their own category.
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